The Use Of Kahoot Game to Improve Students’ Vocabulary at Sd I Lasiana

  • Dewi R.G. Pah Pendidikan Bahasa Inggris Universitas Bahasa Inggris
  • Abdul Kadir Kesi Magister Ilmu Linguistik Universitas Warmadewa
Keywords: Kahoot, Vocabulary, improving

Abstract

The purpose of this study is to examine how students at SDI Lasiana use the Kahoot game to boost their vocabulary. One of the most crucial English language abilities is vocabulary, however, some pupils struggle with it. The author employed games to teach English, particularly the Kahoot game, which helped students' vocabularies. This study aims to investigate if students' vocabulary may be improved by playing the Kahoot game. The design of this investigation was pre-experimental. 116 students from grades VII. A through VII.D at SDI Lasiana made up the study's population. For this study, a deliberate sample of twenty-six students from SDI Lasiana's class VII.D was selected. The pre-test and post-test data collection methods were utilized by the author to determine the students' vocabulary proficiency. The data analysis results showed that the students' pre-test average was 56. Following the writer's instruction, the students' post-test average score was 95, indicating a 69% improvement. The data was analyzed using the t-test. 3.01 was the significant result of the t-test. The alternative hypothesis (H1) was accepted while the null hypothesis (Ho) was rejected since the t-test result (3,01) was greater than the t-table result (2.787). The findings demonstrated that the vocabulary of the children had improved. Using the Kahoot game, teaching, and learning with games helps enhance English vocabulary. The students' post-test results, which range from 56 to 95 points higher than their pre-test results, provide proof of this. The Kahoot game can help students in class VII.D at SDI Lasiana increase their vocabulary, according to the research findings.

Author Biography

Abdul Kadir Kesi, Magister Ilmu Linguistik Universitas Warmadewa

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Manshur, M., & Fadhilawati, D. (2019). Applying Kahoot To Improve The Senior High School Students’ Vocabulary Achievement: Voices Of English Language Education Society.Vol (3), No. 2, 164-173. DOI: 10.29408/Veles.V3i2.1591.G933. Retrieved On March, 10th 2023.

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S.A. Stahl, (2005). Four problems with teaching word meanings (and what to do to make vocabulary an integral part of instruction). In E. HI. Hiebert and M. L. Kamil (eds.). Teaching and learning vocabulary: Bringing research to practice. Mahwah, NJ: Erlbaum. Retrieved On July, 02th 2023.

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References

Almanar, M. A. (2019). Reviewing Students’ Vocabulary Mastery By Using Kahoot At Holmesglen Partnering With University of Muhammadiyah Tangerang. Acitya: Journal of Teaching and Education, 1(2).

Alqahtani, M. (2015). The Importance Of Vocabulary In Language Learning And How To Be Taught. Journal Of Teaching And Education. International Journal of Teaching and Education, 3(3).

Cahyono, B. Y., & Widiati, U. (2008). The Teaching Of Efl Vocabulary In The Indonesian Context: The State Of The Art. TEFLIN Journal, 19(1).

Dellos, R. (2015). Kahoot! a digital game for learning. International Journal of Technology and Distance Learning. 12(4), 49 - 52. Retrieved On August, 10th 2023.

Ishak, H. binti, Nor, Z. M., & Ahmad, A. (2017). Pembelajaran Interaktif Berasaskan Aplikasi Kahoot dalam Pengajaran Abad Ke-21.

Mansur, M., & Fadhilawati, D. (2019). Applying Kahoot to Improve the Senior High School Students’ Vocabulary Achievement. Voices Of English Language Education Society, 3(2).

Almaida, R. (2023). Teaching And Learning Vocabulary By Using English Subtitle Video At Second Grade Of Smp Negeri 1 Kalianda 2022/2023.

Rozakis, Laurie E. (2003). Vocabulary for dummies. New York: Wiley Publishing. Retrieved from https://www.academia.edu/44833955/Teaching_Vocabulary_with_Kahoot

Stahl. (2005). Four Problems With Teaching Word Meanings (And What to Do to Make Vocabulary an Integral Part of Instruction) (E. H. Hiebert & M. L. Kamil (eds.); 1st ed.).

Sugiyono. (2014). Metode penelitian pendidikan : Pendekatan kuantitatif, kualitatif, dan R&D (19th ed.). Alfabeta.

Cahyono, Bambang. Y and Utami Widiati. (2008). The Teaching of EFL Vocabulary Retrieved On August, 07th 2023.

Dellos, R. (2015). Kahoot! a digital game for learning. International Journal of Technology and Distance Learning. 12(4), 49 - 52. Retrieved On August, 10th 2023.

Gulthon, (2006). The important of vocabulary in language learning how to be taugh. Journal of teaching and education, 3(2015).

Harlina, Nor, Z. M., & Ahmad, A. (2017). Pembelajaran Interaktif Berasaskan Aplikasi Kahoot dalam Pengajaran Abad Ke-21. Seminar Serantau, 627–635. Retrieved On August, 15th 2023.

Manshur, M., & Fadhilawati, D. (2019). Applying Kahoot To Improve The Senior High School Students’ Vocabulary Achievement: Voices Of English Language Education Society.Vol (3), No. 2, 164-173. DOI: 10.29408/Veles.V3i2.1591.G933. Retrieved On March, 10th 2023.

Rosidah, MTL.(2017). Teaching Vocabulary For The Second Grade Student Of SMP A-Islam Kartasura In Academic Year 2017/2018. Surakarta: The State Islamic Institute Of Surakarta. Retrieved On July, 02th 2023.

Rozakis, Laurie E. (2003). Vocabulary for dummies. New York: Wiley Publishing. Retrieved from https://www.academia.edu/44833955/Teaching_Vocabulary_with_Kahoot

S.A. Stahl, (2005). Four problems with teaching word meanings (and what to do to make vocabulary an integral part of instruction). In E. HI. Hiebert and M. L. Kamil (eds.). Teaching and learning vocabulary: Bringing research to practice. Mahwah, NJ: Erlbaum. Retrieved On July, 02th 2023.

Sugiyono. (2014). Metode penelitianpendidikan (pendekatankuantitatif, kualitatif, dan R&D Bandung: ALFABETA. Retrieved on July, 22nd 2023.

Published
2024-04-24
Section
Articles
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